

Took me hours to figure out what worked and the timing of how and where to move. My Silver Sword did 0% damage to Wraiths.

The only thing that killed Wraiths were Grapeshot Bombs. Then it was all magic, basically, in most of Chapter II and all of Chapter III. I had to use bombs and then the further in, bombs stopped doing damage. Even with the best swords and best enhancements: little to no damage really only worked on Harpies and Insectoids.
#WIEDZMIN 2 ZABOJCY KROLOW HOWL OF THE WHITE WOLF PS4#
This game is probably only good to play on PC based on what I've heard versus those playing on PS4 and Xbox One (and based on my own experience.) The Steel/Silver Swords rarely did damage to any person, creature, or animal, even the most basic person/creature/animal. Finished the game on December 4th and got the Dark Achievement, one of 0.97% of Xbox One players to do so. Then, on a whim, I started my second (first complete) game November 24th 2020 and played on Dark difficulty. I got the game in March 2019 after getting The Witcher 3 in 2017 and playing that game multiple times through 2019 (I still play it.) I played The Witcher 2 in March of 2019 before getting to Flotsam and quit. As a stand-alone game 8/10 as a sequel 6,5/10 Overall, a flawed but worthy effort, and the Witcher 3 looks interesting already. This sequel is a better action game, but a worse RPG. While combat (action-oriented, with a difficulty spike early on) is an improvement over the first game, gameplay overall isn't: character customization feels streamlined, secondary quests less meaty, a few quick time events vastly annoying (see an obnoxious boss fight against a Kraken-like monster), no location as varied as the city of Vizima in the first Witcher. Choice & consequence moments are sprinkled throughout the game, determining which secondary characters live or bite the dust, and also the path pursued by Geralt, with a common prologue and first act, two mutually exclusive second acts and a common last act with different possible outcomes. Fixed protagonist Geralt is once again an unflappable fantasy version of the Man with No Name. Characters like Roche, Foltest, Iorveth and Letho are sharply defined, the gameworld they inhabit suitably ferocious (although exposition is handled somewhat less gracefully this time around). Luscious graphics and compelling narrative are the strong points of this sword and sorcery RPG, sequel to the remarkable debut by Polish developer CDProjekt RED.
